In the context of digital technologies for entertainment
In the context of digital technologies for entertainment consider the following statements:
- In Augmented Reality (AR), a simulated environment is created and the physical world is completely shut out.
- In Virtual Reality (VR), images generated from a computer are projected onto real-life objects or surroundings.
- AR allows individuals to be present in the world and improves the experience using the camera of smart-phone or PC.
- VR closes the world, and transposes an individual, providing complete immersion experience.
Which of the statements given above is/are correct?
- 1 and 2 only
- 3 and 4
- 1, 2 and 3
- 4 only
Answer
Virtual reality (VR) is an artificial, computer-generated simulation or recreation of a real life environment or situation. It immerses the user by making them feel like they are experiencing the simulated reality first-hand, primarily by stimulating their vision and hearing. Hence, statement 2 is not correct but statement 4 is correct.
Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it. AR is developed into apps and used on mobile devices to blend digital components into the real world in such a way that they enhance one another, but can also be told apart easily. Hence, statement 1 is not correct but statement 3 is correct.
The correct option is B.